The twelve-week strategy game
A short strategy game for people who already watch this chokepoint for a living. Twelve weeks, one company, one route out of the Gulf per cargo.
- The premise
- You are the CEO of a small independent trader and shipowner based in Rotterdam. Cargo has to leave the Gulf. Every week you read the market, pick a contract, choose a ship and decide how the cargo gets out: straight through the Strait, in an escorted convoy, by pipeline, or bought outside the Strait at a premium.
- Real numbers
- Premiums, transit counts, tolls and the diesel crack are taken from the same sources as our analysis. The live Risk Monitor score sets the difficulty of each week.
- Real headlines
- Events that actually happened, from tanker strikes to blacklistings and export bans, arrive as cards during the game.
- How you win
- Not by solving the crisis. By still existing after twelve weeks, with cash in the bank and at least one customer who still trusts you.
Building OPERATOR
The vision before the code
We are building HormuzEye: OPERATOR step by step. Before writing the game, we first define how information enters the system, what decisions the player makes, and how those decisions create consequences.
Early game concept, September 2026
01Input
02Decision
03Consequence
01 Real World Input
What information enters the game.

02 You Make the Call
What the player actually decides.

03 Real Consequences
How those decisions affect the outcome.

Be first to play
Expected launch: early 2027.
One email when OPERATOR goes live. Nothing else. No name, no company, no newsletter.
